aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/PalletTown.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-6/+6
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-5/+5
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-5/+5
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-2/+2
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-4/+4
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-55/+57
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-13Add constants for player and rival startersRangi1-1/+1
2020-11-06Start disassembling debug yellowdannye1-7/+22
non matching
2020-11-06Identify wSpriteStateData[12] offset usesRangi1-13/+13
2020-11-06Sync more with pokeredRangi1-8/+6
2020-11-04Sync with pokereddannye1-34/+34
2020-07-06Use ASCII quotes in commentsRangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-17/+17
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-3/+3
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-214/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-80/+80
in instructions like add a, x
2016-08-15Use emotion bubble constants in map scripts.IIMarckus1-2/+2
2016-06-12Remove the last address commentsdannye1-6/+6
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-20/+20
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-06-06Clean up white spacedannye1-3/+3
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-05-27Name Yellow-specific event flags in Pallet and Vermilionpikalaxalt1-3/+3
2016-05-26Disassemble Pallet Townpikalaxalt1-99/+187
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-8/+8
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-8/+7
2015-07-20enumerate eventsYamaArashi1-16/+8
2015-07-19namingYamaArashi1-4/+4
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-15more movement stuffYamaArashi1-10/+11
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-3/+3
2015-07-04Start using text predef macrosdannye1-1/+1
also sprite direction constants
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-3/+3
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-12/+6
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-28/+28
For unknown addresses, use "w<address>". Label overleads are still an issue.