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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-2/+2
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-8/+8
them to "toggleable objects" (#557)
2025-09-03Document visual glitch with Pewter City Gym guy (#526)PokefanMarcel1-1/+1
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-8/+8
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-96/+98
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-07More debug yellowdannye1-0/+4
only debug menu left
2020-11-04Sync with pokereddannye1-69/+69
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-4/+4
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-7/+7
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-24/+24
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-35/+35
2020-07-03Replace raw hex values with HRAM constantsRangi1-8/+8
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-05-20Sync with pokereddannye1-8/+6
2019-10-17Add deobfuscation from pokered commitsAmber Brault1-8/+8
Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-322/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-3/+1
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-34/+34
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-34/+34
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-26Add Pewter City and fix scriptspikalaxalt1-11/+11
2015-08-30No more W_dannye1-10/+10
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20gym leader eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-4/+2
2015-07-18fix variable namingYamaArashi1-10/+10
2015-07-17More direction constantsdannye1-2/+11
facing directions, npc movement, joypad
2015-07-03No more ldhU-Daniel-PC\Daniel1-5/+5
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-9/+9
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-05-06Update pewtercity.asmluckytyphlosion1-5/+5
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-13Commented more sprite and map codeYamaArashi1-6/+6
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-25/+25
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-24/+24
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+321