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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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PewterCity.asm
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Author
Files
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2026-06-24
Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...
Yoann Fievez
1
-2
/
+2
2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-8
/
+8
2025-09-03
Document visual glitch with Pewter City Gym guy (#526)
PokefanMarcel
1
-1
/
+1
2025-06-30
Use combined hardware constants
Rangi42
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-1
/
+1
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-3
/
+3
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-8
/
+8
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-96
/
+98
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-07
More debug yellow
dannye
1
-0
/
+4
2020-11-04
Sync with pokered
dannye
1
-69
/
+69
2020-08-28
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
1
-4
/
+4
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-7
/
+7
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+4
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-24
/
+24
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-35
/
+35
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-8
/
+8
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-6
/
+6
2020-05-20
Sync with pokered
dannye
1
-8
/
+6
2019-10-17
Add deobfuscation from pokered commits
Amber Brault
1
-8
/
+8
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-322
/
+0
2016-07-20
Clean up redundant labels
dannye
1
-3
/
+1
2016-06-11
remove address comments
YamaArashi
1
-34
/
+34
2016-06-11
Sync with pokered
dannye
1
-10
/
+10
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-34
/
+34
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-1
/
+1
2016-05-26
Add Pewter City and fix scripts
pikalaxalt
1
-11
/
+11
2015-08-30
No more W_
dannye
1
-10
/
+10
2015-07-24
more naming variables
YamaArashi
1
-4
/
+4
2015-07-21
named most of the used events
YamaArashi
1
-1
/
+1
2015-07-20
gym leader events
YamaArashi
1
-1
/
+1
2015-07-20
enumerate events
YamaArashi
1
-4
/
+2
2015-07-18
fix variable naming
YamaArashi
1
-10
/
+10
2015-07-17
More direction constants
dannye
1
-2
/
+11
2015-07-03
No more ldh
U-Daniel-PC\Daniel
1
-5
/
+5
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-3
/
+3
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-9
/
+9
2015-05-06
Update pewtercity.asm
luckytyphlosion
1
-5
/
+5
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-4
/
+4
2014-09-13
Commented more sprite and map code
YamaArashi
1
-6
/
+6
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-25
/
+25
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-8
/
+4
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-24
/
+24
2014-05-25
Rename joypad registers.
yenatch
1
-3
/
+3
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+321