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* Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez2026-06-241-2/+2
| | | | | | | | `PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
* Merge branch 'master' of https://github.com/pret/pokereddannye2023-11-201-14/+15
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| * Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-17/+18
| | | | | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
| * Use the same music headers as pokecrystal (#382)Rangi2022-08-111-1/+1
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-141-0/+0
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| * Fix file modesdannye2020-11-141-0/+0
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| * Revise some map scripts, mostly for getting itemsRangi2020-07-161-8/+9
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| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-7/+7
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| * Organize macros/ like pokecrystalRangi2020-07-031-1/+2
| | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
| * Update audio macro namesdannye2019-07-271-1/+1
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+84
| | | | Polished Map
* Sync with pokereddannye2020-11-041-10/+10
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* Sync with pokereddannye2020-05-201-0/+39