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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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PokemonMansion3F.asm
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Author
Age
Files
Lines
*
Identify `wCurrentMapScriptFlags` bits (#467)
Sylvie
2024-09-24
1
-2
/
+2
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-1
/
+1
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-6
/
+6
*
Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437)
Vortyne
2023-11-19
1
-2
/
+2
*
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
2023-11-19
1
-12
/
+12
*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
1
-29
/
+31
*
The 'def_trainers' macro checks that trainers' event flag bits are correct (#...
Rangi
2021-04-13
1
-1
/
+3
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-4
/
+4
*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-17
/
+3
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-2
/
+2
*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-16
/
+16
*
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-27
1
-1
/
+1
*
Replace some hard-coded values with constants
Rangi
2019-07-07
1
-6
/
+6
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-0
/
+151