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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-2/+2
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-2/+2
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-5/+5
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-48/+50
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-07More debug yellowdannye1-0/+4
only debug menu left
2020-11-04Sync with pokereddannye1-26/+26
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+5
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+4
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-11/+11
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-07-03Organize macros/ like pokecrystalRangi1-2/+2
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-11/+11
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-188/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-16/+16
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-16/+16
2016-06-01All of Pokemon Towerpikalaxalt1-20/+4
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-13/+13
2015-08-10No more $C8dannye1-1/+1
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-6/+7
2015-07-20enumerate eventsYamaArashi1-12/+6
2015-07-19namingYamaArashi1-3/+3
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-17More direction constantsdannye1-4/+20
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-1/+1
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-12/+12
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-14/+14
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+180