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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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PokemonTower2F.asm
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2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-2
/
+2
2025-06-30
Use combined hardware constants
Rangi42
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-1
/
+1
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-2
/
+2
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-5
/
+5
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-48
/
+50
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-07
More debug yellow
dannye
1
-0
/
+4
2020-11-04
Sync with pokered
dannye
1
-26
/
+26
2020-07-17
SONY -> RIVAL
Rangi
1
-1
/
+1
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-5
/
+5
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+4
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-7
/
+7
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-11
/
+11
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-2
/
+2
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-2
/
+2
2020-05-20
Sync with pokered
dannye
1
-11
/
+11
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-188
/
+0
2016-06-11
remove address comments
YamaArashi
1
-16
/
+16
2016-06-11
Sync with pokered
dannye
1
-10
/
+10
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-16
/
+16
2016-06-01
All of Pokemon Tower
pikalaxalt
1
-20
/
+4
2016-05-27
Vermilion City scripts
pikalaxalt
1
-1
/
+1
2015-12-06
engine/battle/trainer_ai.asm
luckytyphlosion
1
-1
/
+1
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-2
/
+2
2015-08-30
No more W_
dannye
1
-13
/
+13
2015-08-10
No more $C8
dannye
1
-1
/
+1
2015-08-08
commented audio code
YamaArashi
1
-2
/
+2
2015-07-24
more naming variables
YamaArashi
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-6
/
+7
2015-07-20
enumerate events
YamaArashi
1
-12
/
+6
2015-07-19
naming
YamaArashi
1
-3
/
+3
2015-07-18
fix variable naming
YamaArashi
1
-6
/
+6
2015-07-17
More direction constants
dannye
1
-4
/
+20
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-1
/
+1
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-12
/
+12
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-1
/
+1
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-2
/
+2
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-2
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-14
/
+14
2014-05-25
Rename joypad registers.
yenatch
1
-5
/
+5
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
1
-2
/
+2
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+180