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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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RocketHideoutB2F.asm
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Author
2021-04-13
The 'def_trainers' macro checks that trainers' event flag bits are correct (#...
Rangi
2020-11-14
Fix file modes
dannye
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
2020-07-14
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-06
Use labels for HRAM and VRAM
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-06-27
Organize gfx/
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2016-07-20
Clean up redundant labels
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-07-20
enumerate events
YamaArashi
2015-07-19
Name sound effects
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-17
More direction constants
dannye
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel