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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Route12.asm
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*
Use macros to enforce "missable/hide/show object" constraints, and rename ↵
Rangi
2026-01-07
1
-2
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+2
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them to "toggleable objects" (#557)
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-2
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+2
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Also identify `wPPUpCountAndMaxPP`
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-1
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+1
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*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
1
-94
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+96
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This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
*
The 'def_trainers' macro checks that trainers' event flag bits are correct ↵
Rangi
2021-04-13
1
-2
/
+4
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(#318)
*
Fix file modes
dannye
2020-11-14
1
-0
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+0
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*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-57
/
+8
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-2
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+2
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-59
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+59
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*
Rename map files, labels, and constants to be consistent and work with ↵
Rangi
2019-01-01
1
-0
/
+288
Polished Map