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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-4/+4
them to "toggleable objects" (#557)
2025-06-30Use combined hardware constantsRangi421-3/+3
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-4/+4
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-14/+14
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-12/+12
2023-11-18Identify more map script labelsRangi421-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-135/+137
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-13Add constants for player and rival startersRangi1-4/+4
2020-11-04Sync with pokereddannye1-45/+44
2020-07-17SONY -> RIVALRangi1-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-14/+13
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-18/+18
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-20/+20
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-8/+8
2020-07-03Organize macros/ like pokecrystalRangi1-5/+5
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-5/+5
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-445/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-06-11remove address commentsYamaArashi1-39/+39
2016-06-11Sync with pokereddannye1-13/+13
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-33/+33
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-05-27Route 22pikalaxalt1-92/+41
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-4/+4
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-16/+16
2015-08-10No more $C8dannye1-2/+2
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi1-5/+5
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-23make route22 rival events more consistentYamaArashi1-7/+7
2015-07-21named most of the used eventsYamaArashi1-9/+9
2015-07-20enumerate eventsYamaArashi1-19/+9
2015-07-19namingYamaArashi1-12/+12
2015-07-18fix variable namingYamaArashi1-25/+25
2015-07-17More direction constantsdannye1-5/+29
facing directions, npc movement, joypad
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-6/+6
2015-07-04Start using text predef macrosdannye1-7/+7
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-40/+40
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-7/+7
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.