| Commit message (Expand) | Author | Files | Lines |
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename the... | Rangi | 1 | -4/+4 |
| 2025-06-30 | Use combined hardware constants | Rangi42 | 1 | -3/+3 |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -3/+3 |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -4/+4 |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -14/+14 |
| 2023-11-20 | Identify `wSavedCoordIndex` and its other usages | Rangi42 | 1 | -12/+12 |
| 2023-11-18 | Identify more map script labels | Rangi42 | 1 | -2/+2 |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -135/+137 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-13 | Add constants for player and rival starters | Rangi | 1 | -4/+4 |
| 2020-11-04 | Sync with pokered | dannye | 1 | -45/+44 |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -2/+2 |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -14/+13 |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -3/+3 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -18/+18 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -20/+20 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -8/+8 |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -5/+5 |
| 2020-05-20 | Sync with pokered | dannye | 1 | -5/+5 |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with Polish... | Rangi | 1 | -445/+0 |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -39/+39 |
| 2016-06-11 | Sync with pokered | dannye | 1 | -13/+13 |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -33/+33 |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 |
| 2016-05-27 | Route 22 | pikalaxalt | 1 | -92/+41 |
| 2015-12-06 | engine/battle/trainer_ai.asm | luckytyphlosion | 1 | -1/+1 |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion | 1 | -4/+4 |
| 2015-08-30 | No more W_ | dannye | 1 | -16/+16 |
| 2015-08-10 | No more $C8 | dannye | 1 | -2/+2 |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -5/+5 |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -2/+2 |
| 2015-07-23 | make route22 rival events more consistent | YamaArashi | 1 | -7/+7 |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -9/+9 |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -19/+9 |
| 2015-07-19 | naming | YamaArashi | 1 | -12/+12 |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -25/+25 |
| 2015-07-17 | More direction constants | dannye | 1 | -5/+29 |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -6/+6 |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -7/+7 |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -2/+2 |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -40/+40 |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -2/+2 |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -2/+2 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -7/+7 |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -2/+2 |