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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-4/+4
them to "toggleable objects" (#557)
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie1-1/+1
2023-11-18Identify more map script labelsRangi421-6/+6
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-52/+54
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-21/+28
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+11
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-2/+2
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-15/+15
2020-05-20Sync with pokereddannye1-8/+8
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-236/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-30/+30
2016-06-11Sync with pokereddannye1-5/+5
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-30/+30
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-27Route 23pikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-7/+7
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-12/+12
2015-07-20enumerate eventsYamaArashi1-16/+12
2015-07-19constants for flag actionsYamaArashi1-3/+3
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-10/+10
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-8/+8
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-8/+8
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-17/+17
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+245