| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -4/+4 | |
| them to "toggleable objects" (#557) | |||||
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -1/+1 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 | |
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | 1 | -2/+2 | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -1/+1 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-07-24 | Identify wcd6d as wNameBuffer and others (#455) | Sylvie | 1 | -1/+1 | |
| 2023-11-18 | Identify more map script labels | Rangi42 | 1 | -6/+6 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -52/+54 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -21/+28 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -5/+11 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -1/+2 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -2/+2 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -15/+15 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -8/+8 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -236/+0 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -30/+30 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -5/+5 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -30/+30 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 | |
| 2016-05-27 | Route 23 | pikalaxalt | 1 | -1/+1 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -2/+2 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -12/+12 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -16/+12 | |
| 2015-07-19 | constants for flag actions | YamaArashi | 1 | -3/+3 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -10/+10 | |
| 2015-07-17 | More direction constants | dannye | 1 | -1/+1 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -4/+4 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -10/+5 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -2/+2 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -17/+17 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 | |
| 2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | 1 | -4/+4 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+245 | |
