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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-4/+4
| | | | them to "toggleable objects" (#557)
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-1/+1
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* Identify `wCurrentMapScriptFlags` bits (#467)Sylvie2024-09-241-2/+2
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-1/+1
| | | Also identify `wPPUpCountAndMaxPP`
* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-241-1/+1
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* Identify more map script labelsRangi422023-11-181-6/+6
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-52/+54
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-141-0/+0
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-5/+11
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+2
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-2/+2
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-15/+15
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+236
Polished Map