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2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2023-11-19Fix inconsistent object const namesdannye1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-97/+99
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-129/+87
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-2/+2
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-5/+6
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-49/+7
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-59/+59
2020-05-20Sync with pokereddannye1-28/+27
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-319/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-22/+21
fix trainer header numbering
2016-07-18Clean up text commandsdannye1-2/+4
2016-06-11remove address commentsYamaArashi1-46/+46
2016-06-11Sync with pokereddannye1-12/+12
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-46/+46
2016-05-27Route 24 scriptspikalaxalt1-2/+62
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-13/+13
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-21named most of the used eventsYamaArashi1-7/+7
2015-07-20enumerate eventsYamaArashi1-27/+19
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-7/+7
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-33/+33
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+326