| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-06-24 | Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵ | Yoann Fievez | 1 | -5/+5 | |
| `PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -10/+10 | |
| them to "toggleable objects" (#557) | |||||
| 2024-09-24 | Identify `wCurrentMapScriptFlags` bits (#467) | Sylvie | 1 | -2/+2 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -92/+94 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2021-04-13 | The 'def_trainers' macro checks that trainers' event flag bits are correct ↵ | Rangi | 1 | -3/+5 | |
| (#318) | |||||
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Sync more with pokered | Rangi | 1 | -1/+0 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -138/+75 | |
| 2020-07-14 | Use a 'trainer' macro for trainers in scripts/ | Rangi | 1 | -73/+10 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -65/+65 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -38/+37 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -303/+0 | |
| Polished Map | |||||
| 2016-07-20 | Clean up redundant labels | dannye | 1 | -34/+33 | |
| fix trainer header numbering | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -51/+51 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -4/+4 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -51/+51 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 | |
| 2016-05-27 | Route 25 scripts | pikalaxalt | 1 | -6/+17 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 | |
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -4/+4 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -5/+5 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -24/+23 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -9/+9 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -36/+36 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -4/+4 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -15/+15 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+309 | |
