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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...Yoann Fievez1-5/+5
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-10/+10
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-92/+94
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi1-3/+5
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeredRangi1-1/+0
2020-11-04Sync with pokereddannye1-138/+75
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-73/+10
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-65/+65
2020-05-20Sync with pokereddannye1-38/+37
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-303/+0
2016-07-20Clean up redundant labelsdannye1-34/+33
2016-06-11remove address commentsYamaArashi1-51/+51
2016-06-11Sync with pokereddannye1-4/+4
2016-06-08Part 1 of syncing with pokered.IIMarckus1-51/+51
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-05-27Route 25 scriptspikalaxalt1-6/+17
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-07-24more naming variablesYamaArashi1-4/+4
2015-07-21named most of the used eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-24/+23
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-9/+9
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-36/+36
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-15/+15
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+309