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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SSAnne2F.asm
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Author
Age
Files
Lines
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-2
/
+2
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-7
/
+7
*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
1
-67
/
+69
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
2020-08-28
1
-2
/
+2
*
SONY -> RIVAL
Rangi
2020-07-17
1
-1
/
+1
*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-7
/
+5
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-10
/
+10
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-11
/
+11
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-2
/
+2
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-4
/
+4
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-2
/
+2
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-0
/
+216