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* Fix file modesdannye2020-11-141-0/+0
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-2/+2
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* SONY -> RIVALRangi2020-07-171-1/+1
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-7/+5
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-10/+10
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-11/+11
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* Replace raw hex values with HRAM constantsRangi2020-07-031-2/+2
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-4/+4
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* Organize macros/ like pokecrystalRangi2020-07-031-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+216
Polished Map