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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Fix file modesdannye2020-11-14
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-28
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* SONY -> RIVALRangi2020-07-17
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* Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
Polished Map