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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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SeafoamIslandsB3F.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-08-28
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
1
-4
/
+4
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-16
/
+16
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2019-07-07
Replace some hard-coded values with constants
Rangi
1
-1
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-13
/
+13
2016-04-06
Clean up labels and trainer headers for overworld Pokémon.
IIMarckus
1
-11
/
+11
2015-08-30
No more W_
dannye
1
-10
/
+10
2015-07-24
more naming variables
YamaArashi
1
-8
/
+8
2015-07-21
named most of the used events
YamaArashi
1
-5
/
+5
2015-07-20
enumerate events
YamaArashi
1
-9
/
+5
2015-07-18
misc
YamaArashi
1
-2
/
+2
2015-07-17
More direction constants
dannye
1
-5
/
+12
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-4
/
+4
2014-09-13
Commented more sprite and map code
YamaArashi
1
-1
/
+1
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-7
/
+7
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-22
/
+22
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+148