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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi1-6/+6
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-10/+10
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-11/+11
2023-11-19Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne1-20/+20
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-19/+22
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-21/+21
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-4/+4
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-16/+16
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-05-20Sync with pokereddannye1-15/+15
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-149/+0
2016-06-11Sync with pokereddannye1-11/+11
2016-06-08Part 1 of syncing with pokered.IIMarckus1-11/+11
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus1-11/+11
2015-12-29More BankF documentationluckytyphlosion1-2/+2
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-8/+8
2015-08-30No more W_dannye1-10/+10
2015-07-24more naming variablesYamaArashi1-8/+8
2015-07-21named most of the used eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-9/+5
2015-07-18miscYamaArashi1-2/+2
2015-07-17More direction constantsdannye1-5/+12
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-4/+4
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-7/+7
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-22/+22
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+148