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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-2/+2
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-3/+3
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-4/+4
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi421-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-92/+94
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-48/+48
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-5/+5
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-36/+36
2020-05-20Sync with pokereddannye1-12/+12
2020-05-03Fix Vermilion City spelling on variableCelestialAmber1-3/+3
2020-05-03Port pull request #236 from pokeredCelestialAmber1-39/+39
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-257/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-2/+2
2016-06-11remove address commentsYamaArashi1-31/+31
2016-06-11Sync with pokereddannye1-9/+9
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-31/+31
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-05-27Vermilion City scriptspikalaxalt1-23/+52
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-12-22Fewer underscores in constantsluckytyphlosion1-2/+2
dannye
2015-12-14Fewer underscores in constantsdannye1-2/+2
2015-08-30No more W_dannye1-8/+8
2015-08-12named more variablesYamaArashi1-2/+2
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-2/+2
2015-07-20enumerate eventsYamaArashi1-10/+6
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-04Start using text predef macrosdannye1-3/+3
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-3/+3
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-19/+19
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-8/+8
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-16/+16
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-4/+4
2014-05-24Rename random number function and hram labels.yenatch1-1/+1
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+263