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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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VermilionCity.asm
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Author
Files
Lines
2026-06-24
Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...
Yoann Fievez
1
-2
/
+2
2025-06-30
Use combined hardware constants
Rangi42
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-3
/
+3
2024-09-24
Identify `wCurrentMapScriptFlags` bits (#467)
Sylvie
1
-4
/
+4
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-1
/
+1
2023-11-20
Identify `wSavedCoordIndex` and its other usages
Rangi42
1
-1
/
+1
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-92
/
+94
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-04
Sync with pokered
dannye
1
-48
/
+48
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-5
/
+5
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-4
/
+4
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-36
/
+36
2020-05-20
Sync with pokered
dannye
1
-12
/
+12
2020-05-03
Fix Vermilion City spelling on variable
CelestialAmber
1
-3
/
+3
2020-05-03
Port pull request #236 from pokered
CelestialAmber
1
-39
/
+39
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-257
/
+0
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-31
/
+31
2016-06-11
Sync with pokered
dannye
1
-9
/
+9
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-31
/
+31
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
1
-3
/
+3
2016-05-27
Vermilion City scripts
pikalaxalt
1
-23
/
+52
2016-01-03
Fix game time labels
PikalaxALT
1
-1
/
+1
2015-12-22
Fewer underscores in constants
luckytyphlosion
1
-2
/
+2
2015-12-14
Fewer underscores in constants
dannye
1
-2
/
+2
2015-08-30
No more W_
dannye
1
-8
/
+8
2015-08-12
named more variables
YamaArashi
1
-2
/
+2
2015-07-25
yet more naming
YamaArashi
1
-2
/
+2
2015-07-24
more naming variables
YamaArashi
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-2
/
+2
2015-07-20
enumerate events
YamaArashi
1
-10
/
+6
2015-07-18
fix variable naming
YamaArashi
1
-1
/
+1
2015-07-17
More direction constants
dannye
1
-2
/
+2
2015-07-04
Start using text predef macros
dannye
1
-3
/
+3
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-3
/
+3
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-19
/
+19
2015-01-22
Clean up white space, fix label typo
U-Daniel-PC\Daniel
1
-2
/
+2
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-8
/
+8
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-16
/
+16
2014-05-25
Rename joypad registers.
yenatch
1
-4
/
+4
2014-05-24
Rename random number function and hram labels.
yenatch
1
-1
/
+1
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+263