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2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2020-11-14Fix file modesdannye
2020-11-06Sync more with pokeyellowRangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2016-06-11remove address commentsYamaArashi
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel