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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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VermilionDock.asm
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Author
Files
Lines
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
1
-1
/
+1
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
1
-1
/
+1
2025-07-11
Use hardware constants for tile attributes in VermilionDockOAMBlock (#516)
kagnusdev
1
-4
/
+4
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-1
/
+1
2024-09-29
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
1
-1
/
+1
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-2
/
+2
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
1
-22
/
+23
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
1
-1
/
+1
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
1
-1
/
+1
2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
1
-2
/
+2
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-06
Sync more with pokeyellow
Rangi
1
-1
/
+1
2020-11-04
Sync with pokered
dannye
1
-18
/
+19
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
1
-0
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-3
/
+3
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-9
/
+9
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-2
/
+2
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-2
/
+2
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-2
/
+2
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-1
/
+1
2020-05-20
Sync with pokered
dannye
1
-2
/
+2
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-215
/
+0
2016-06-11
remove address comments
YamaArashi
1
-9
/
+9
2016-06-08
Part 1 of syncing with pokered.
IIMarckus
1
-9
/
+9
2016-05-31
VermilionDock
pikalaxalt
1
-3
/
+3
2015-08-14
add border constant and clear up misnomer
YamaArashi
1
-4
/
+4
2015-08-12
named more variables
YamaArashi
1
-9
/
+17
2015-08-09
Replace some hardcoded data sizes
dannye
1
-3
/
+3
2015-08-08
commented audio code
YamaArashi
1
-1
/
+1
2015-07-21
named most of the used events
YamaArashi
1
-6
/
+6
2015-07-20
enumerate events
YamaArashi
1
-8
/
+7
2015-07-19
Name sound effects
dannye
1
-2
/
+2
2015-07-18
misc
YamaArashi
1
-23
/
+24
2015-07-18
Consolidate coord macros
dannye
1
-1
/
+1
2015-07-14
hall of fame / credits
YamaArashi
1
-2
/
+2
2015-07-03
Rename/organize part 2 of 4
U-Daniel-PC\Daniel
1
-9
/
+9
2014-09-23
Rename hVBlank* constants to h*.
yenatch
1
-2
/
+2
2014-09-14
Commented/labelled misc functions
YamaArashi
1
-3
/
+3
2014-09-13
Commented more sprite and map code
YamaArashi
1
-4
/
+4
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-4
/
+4
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-28
/
+28
2014-05-25
Rename joypad registers.
yenatch
1
-3
/
+3
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
1
-0
/
+210