| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -1/+1 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -1/+1 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-07-11 | Use hardware constants for tile attributes in VermilionDockOAMBlock (#516) | kagnusdev | 1 | -4/+4 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -1/+1 | |
| 2024-09-29 | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 1 | -1/+1 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+2 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 1 | -22/+23 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 1 | -1/+1 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 1 | -1/+1 | |
| 2021-05-31 | More WRAM label cleanup (still needs UNIONs and renaming) | Rangi | 1 | -2/+2 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -18/+19 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -0/+1 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -3/+3 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -9/+9 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -2/+2 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -2/+2 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 1 | -1/+1 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -1/+1 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -2/+2 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -215/+0 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -9/+9 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -9/+9 | |
| 2016-05-31 | VermilionDock | pikalaxalt | 1 | -3/+3 | |
| 2015-08-14 | add border constant and clear up misnomer | YamaArashi | 1 | -4/+4 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -9/+17 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -3/+3 | |
| 2015-08-08 | commented audio code | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -6/+6 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -8/+7 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | misc | YamaArashi | 1 | -23/+24 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -1/+1 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -9/+9 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -2/+2 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -3/+3 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -4/+4 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -4/+4 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -28/+28 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -3/+3 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+210 | |
