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2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-1/+1
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-07-11Use hardware constants for tile attributes in VermilionDockOAMBlock (#516)kagnusdev1-4/+4
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-22/+23
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-1/+1
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi1-2/+2
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeyellowRangi1-1/+1
2020-11-04Sync with pokereddannye1-18/+19
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-0/+1
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-07Sync coordinate macros with pokecrystalRangi1-3/+3
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-2/+2
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-1/+1
by rgbds 0.4.0)
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-07-03Organize macros/ like pokecrystalRangi1-1/+1
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-215/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-9/+9
2016-06-08Part 1 of syncing with pokered.IIMarckus1-9/+9
2016-05-31VermilionDockpikalaxalt1-3/+3
2015-08-14add border constant and clear up misnomerYamaArashi1-4/+4
2015-08-12named more variablesYamaArashi1-9/+17
2015-08-09Replace some hardcoded data sizesdannye1-3/+3
2015-08-08commented audio codeYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-6/+6
2015-07-20enumerate eventsYamaArashi1-8/+7
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18miscYamaArashi1-23/+24
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-14hall of fame / creditsYamaArashi1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-9/+9
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-23Rename hVBlank* constants to h*.yenatch1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-28/+28
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+210