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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-1/+1
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Label and constant cleanup (#528)Narishma-gb2025-09-031-1/+1
| | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
* Use hardware constants for tile attributes in VermilionDockOAMBlock (#516)kagnusdev2025-07-111-4/+4
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne2024-09-291-1/+1
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-2/+2
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-22/+23
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-1/+1
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* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-2/+2
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* Fix file modesdannye2020-11-141-0/+0
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* Sync more with pokeyellowRangi2020-11-061-1/+1
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* Reformat map scripts' coordinate and movement dataRangi2020-07-161-0/+1
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Sync coordinate macros with pokecrystalRangi2020-07-071-3/+3
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-9/+9
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-2/+2
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-2/+2
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-1/+1
| | | | by rgbds 0.4.0)
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-2/+2
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+215
Polished Map