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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-09-03 17:56:09 +0200
committerGitHub <noreply@github.com>2025-09-03 11:56:09 -0400
commit4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch)
tree5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /scripts/VermilionDock.asm
parentDocument where badge and elevator floor "items" are used (diff)
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Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
Diffstat (limited to 'scripts/VermilionDock.asm')
-rw-r--r--scripts/VermilionDock.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/VermilionDock.asm b/scripts/VermilionDock.asm
index 608d2b7e..237b4175 100644
--- a/scripts/VermilionDock.asm
+++ b/scripts/VermilionDock.asm
@@ -50,7 +50,7 @@ VermilionDockSSAnneLeavesScript:
ld [wSpritePlayerStateData1ImageIndex], a
ld c, 120
call DelayFrames
- ld b, $9c
+ ld b, HIGH(vBGMap1)
call CopyScreenTileBufferToVRAM
hlcoord 0, 10
ld bc, SCREEN_WIDTH * 6