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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
2021-11-23Use ~X instead of $ff ^ XRangi
2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05TM/HM constants named after movesRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
2020-05-20Sync with pokereddannye
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi
2018-11-18Rename spritestatedata structs.luckytyphlosion
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11Sync with pokereddannye
2016-06-08Part 1 of syncing with pokered.IIMarckus
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt
2016-05-26Final phase 3 of Viridian City script disassemblypikalaxalt
2016-05-26Disassemble Yellow Viridian scriptspikalaxalt
2016-05-26Phase 1 of viridian city script disassemblypikalaxalt
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-08-30No more W_dannye
2015-08-29use the new battle type constantsYamaArashi
2015-08-05Use more lbdannye
2015-07-21named most of the used eventsYamaArashi
2015-07-20gym leader eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18fix variable namingYamaArashi
2015-07-17More direction constantsdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel