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2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-1/+1
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-115/+117
2021-11-23Use ~X instead of $ff ^ XRangi1-2/+2
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-61/+61
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-4/+4
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-13/+13
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-13/+13
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-51/+51
2020-07-03Replace raw hex values with HRAM constantsRangi1-16/+16
2020-05-20Sync with pokereddannye1-9/+8
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-327/+0
2018-11-18Rename spritestatedata structs.luckytyphlosion1-3/+3
2016-07-18Clean up text commandsdannye1-1/+2
2016-06-11remove address commentsYamaArashi1-38/+38
2016-06-11Sync with pokereddannye1-13/+13
2016-06-08Part 1 of syncing with pokered.IIMarckus1-39/+39
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-05-26Final phase 3 of Viridian City script disassemblypikalaxalt1-3/+108
2016-05-26Disassemble Yellow Viridian scriptspikalaxalt1-11/+225
2016-05-26Phase 1 of viridian city script disassemblypikalaxalt1-319/+38
2015-12-26Start disassembling bank0F (Battle)luckytyphlosion1-2/+2
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-6/+6
2015-10-18Complete documentation of bank3luckytyphlosion1-2/+2
2015-08-30No more W_dannye1-18/+18
2015-08-29use the new battle type constantsYamaArashi1-1/+1
2015-08-05Use more lbdannye1-1/+1
2015-07-21named most of the used eventsYamaArashi1-4/+4
2015-07-20gym leader eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-14/+7
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-6/+6
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-22/+22
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-21/+21
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+333