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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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scripts
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ViridianCity.asm
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Files
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*
Merge remote-tracking branch 'remotes/pokered/master'
Rangi
2021-11-23
1
-1
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+1
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Use ~X instead of $ff ^ X
Rangi
2021-11-23
1
-2
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+2
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2020-11-14
1
-0
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+0
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\
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*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
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*
Use decimal, not hex, for sprite (object) coordinates in map scripts
Rangi
2020-08-28
1
-4
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+4
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*
Revise some map scripts, mostly for getting items
Rangi
2020-07-16
1
-13
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+13
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-13
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+13
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*
TM/HM constants named after moves
Rangi
2020-07-05
1
-1
/
+1
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-1
/
+1
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-51
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+51
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Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-16
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+16
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*
Deobfuscate Viridian City
deak311andris
2019-10-07
1
-22
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+22
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*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-0
/
+327
*
Sync with pokered
dannye
2020-11-04
1
-61
/
+61
*
Sync with pokered
dannye
2020-05-20
1
-0
/
+363