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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-4/+4
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* named most of the used eventsYamaArashi2015-07-211-6/+6
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* enumerate eventsYamaArashi2015-07-201-12/+6
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* fix variable namingYamaArashi2015-07-181-3/+3
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* More direction constantsdannye2015-07-171-3/+16
| | | | facing directions, npc movement, joypad
* Start using text predef macrosdannye2015-07-041-3/+4
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-15/+15
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-4/+4
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-8/+4
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-15/+15
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-3/+3
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+208