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2020-05-20Sync with pokereddannye1-527/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-527/+0
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-2/+2
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-3/+3
2016-06-11remove address commentsYamaArashi1-54/+54
2016-06-11Sync with pokereddannye1-9/+9
from August 29, 2015 to April 6, 2016
2016-06-09Implement handy text macros from yellowpikalaxalt1-3/+6
2016-06-08Part 1 of syncing with pokered.IIMarckus1-54/+54
2016-06-01Text macros; Prize Roompikalaxalt1-1/+1
2016-05-31Game Cornerpikalaxalt1-10/+13
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-3/+3
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-4/+4
and other clean up
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-8/+8
2015-07-20gym leader eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-18/+9
2015-07-19replace uses of minus oneYamaArashi1-4/+4
2015-07-19Name sound effectsdannye1-2/+2
2015-07-18Consolidate coord macrosdannye1-8/+8
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17money / coins hram constantsYamaArashi1-25/+25
2015-07-17More direction constantsdannye1-2/+15
facing directions, npc movement, joypad
2015-07-13comment slot machineYamaArashi1-2/+2
2015-07-03No more ldhU-Daniel-PC\Daniel1-22/+22
2015-07-03TX_ASMU-Daniel-PC\Daniel1-8/+8
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-51/+51
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-05-06More removal of "ldh"luckytyphlosion1-21/+21
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-16/+8
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-16/+8
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-39/+39
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch1-5/+5
2014-05-25Rename joypad registers.yenatch1-3/+3
2014-05-24Rename random number function and hram labels.yenatch1-1/+1
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+536