| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-05-20 | Sync with pokered | dannye | 1 | -527/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -527/+0 | |
| Polished Map | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -2/+2 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -3/+3 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -54/+54 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -9/+9 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -3/+6 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -54/+54 | |
| 2016-06-01 | Text macros; Prize Room | pikalaxalt | 1 | -1/+1 | |
| 2016-05-31 | Game Corner | pikalaxalt | 1 | -10/+13 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -3/+3 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -3/+3 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -9/+9 | |
| 2015-08-05 | Use more lb | dannye | 1 | -4/+4 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-24 | named animation functions/variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -8/+8 | |
| 2015-07-20 | gym leader events | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -18/+9 | |
| 2015-07-19 | replace uses of minus one | YamaArashi | 1 | -4/+4 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -2/+2 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -8/+8 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -3/+3 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -25/+25 | |
| 2015-07-17 | More direction constants | dannye | 1 | -2/+15 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-13 | comment slot machine | YamaArashi | 1 | -2/+2 | |
| 2015-07-03 | No more ldh | U-Daniel-PC\Daniel | 1 | -22/+22 | |
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -8/+8 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -51/+51 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-05-06 | More removal of "ldh" | luckytyphlosion | 1 | -21/+21 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -3/+3 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -3/+3 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -16/+8 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -16/+8 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -39/+39 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -5/+5 | |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -3/+3 | |
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -1/+1 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+536 | |
