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* Text macros; Prize Roompikalaxalt2016-06-01
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* Game Cornerpikalaxalt2016-05-31
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* Vermilion City scriptspikalaxalt2016-05-27
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Use more lbdannye2015-08-05
| | | | and other clean up
* more naming variablesYamaArashi2015-07-24
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* named animation functions/variablesYamaArashi2015-07-24
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* named most of the used eventsYamaArashi2015-07-21
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* gym leader eventsYamaArashi2015-07-20
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* enumerate eventsYamaArashi2015-07-20
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* replace uses of minus oneYamaArashi2015-07-19
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* Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* money / coins hram constantsYamaArashi2015-07-17
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* More direction constantsdannye2015-07-17
| | | | facing directions, npc movement, joypad
* comment slot machineYamaArashi2015-07-13
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* No more ldhU-Daniel-PC\Daniel2015-07-03
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* TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-07
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-14
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* Commented more sprite and map codeYamaArashi2014-09-13
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18