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* Sync with pokereddannye2020-05-201-259/+0
* Part 1 of syncing with pokered.IIMarckus2016-06-081-22/+22
* Text macros; Prize Roompikalaxalt2016-06-011-1/+1
* Celadon Mart Roof and Elevatorpikalaxalt2016-05-311-5/+9
* named more variablesYamaArashi2015-08-121-50/+52
* More joypad constantsdannye2015-08-111-2/+2
* Use more lbdannye2015-08-051-3/+3
* named most of the used eventsYamaArashi2015-07-211-6/+6
* enumerate eventsYamaArashi2015-07-201-12/+6
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
* Consolidate coord macrosdannye2015-07-181-2/+2
* Use more screen dimension constantsdannye2015-07-141-1/+1
* Use more *Coorddannye2015-07-141-1/+1
* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-20/+20
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-29/+29
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+263