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* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-5/+5
* No more $C8dannye2015-08-101-1/+1
* commented audio codeYamaArashi2015-08-081-2/+2
* Use more lbdannye2015-08-051-1/+1
* more naming variablesYamaArashi2015-07-241-3/+3
* named most of the used eventsYamaArashi2015-07-211-6/+6
* enumerate eventsYamaArashi2015-07-201-12/+6
* namingYamaArashi2015-07-191-4/+4
* miscYamaArashi2015-07-181-1/+1
* fix variable namingYamaArashi2015-07-181-12/+12
* More direction constantsdannye2015-07-171-6/+23
* No more ldhU-Daniel-PC\Daniel2015-07-031-1/+1
* TX_ASMU-Daniel-PC\Daniel2015-07-031-4/+4
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-33/+33
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-3/+3
* Commented/labelled misc functionsYamaArashi2014-09-141-2/+2
* Commented more sprite and map codeYamaArashi2014-09-131-3/+3
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
* TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-22/+22
* Rename joypad registers.yenatch2014-05-251-9/+9
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-2/+2
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-6/+2
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+448