| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-05-20 | Sync with pokered | dannye | 1 | -16/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -16/+0 | |
| Polished Map | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -1/+1 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -1/+1 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -3/+3 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -6/+3 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -3/+3 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+19 | |
