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* Sync with pokereddannye2020-05-201-100/+0
* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
* Part 1 of syncing with pokered.IIMarckus2016-06-081-17/+17
* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
* Use more lbdannye2015-08-051-1/+1
* named most of the used eventsYamaArashi2015-07-211-2/+2
* enumerate eventsYamaArashi2015-07-201-4/+2
* Start using text predef macrosdannye2015-07-041-3/+3
* No more ldhU-Daniel-PC\Daniel2015-07-031-1/+1
* TX_ASMU-Daniel-PC\Daniel2015-07-031-2/+2
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-8/+8
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-4/+4
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-3/+1
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+104