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* Sync with pokereddannye2020-05-201-307/+0
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* Use emotion bubble constants in map scripts.IIMarckus2016-08-151-1/+1
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-10/+10
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-3/+3
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| * Printer labelspikalaxalt2016-06-071-1/+1
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| * More Pikachu function documentationpikalaxalt2016-06-061-1/+1
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| * Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-5/+5
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* | Sync with pokereddannye2016-06-111-2/+2
|/ | | | from August 29, 2015 to April 6, 2016
* Vermilion Fan Clubpikalaxalt2016-05-311-54/+188
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named most of the used eventsYamaArashi2015-07-211-6/+6
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* enumerate eventsYamaArashi2015-07-201-16/+8
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-5/+5
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-9/+9
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+181