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2020-05-20Sync with pokereddannye1-109/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-109/+0
Polished Map
2016-06-11remove address commentsYamaArashi1-10/+10
2016-06-11Sync with pokereddannye1-10/+10
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-10/+10
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2015-12-29More BankF documentationluckytyphlosion1-1/+1
Also introduce bit direction constants and setpal macros
2015-08-30No more W_dannye1-9/+9
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named more constantsYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-6/+2
2015-07-19namingYamaArashi1-5/+5
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-14hall of fame / creditsYamaArashi1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-5/+5
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-9/+9
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+117