| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-05-20 | Sync with pokered | dannye | 1 | -65/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -247/+0 | |
| Polished Map | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+2 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -28/+28 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -1/+1 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -10/+10 | |
| 2016-05-29 | Museum 1F local scripts | pikalaxalt | 1 | -192/+11 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -6/+6 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -8/+8 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -5/+5 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -10/+5 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -4/+4 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -7/+7 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -3/+3 | |
| 2015-07-17 | More direction constants | dannye | 1 | -1/+1 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -5/+5 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -13/+13 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -2/+2 | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -2/+2 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -3/+3 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+19 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Label BCD math predefs. | yenatch | 1 | -1/+1 | |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+253 | |
