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* Sync with pokereddannye2020-05-201-65/+0
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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-10/+10
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-10/+10
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* | Sync with pokereddannye2016-06-111-1/+1
|/ | | | from August 29, 2015 to April 6, 2016
* Museum 1F local scriptspikalaxalt2016-05-291-192/+11
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* Vermilion City scriptspikalaxalt2016-05-271-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-6/+6
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-5/+5
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* enumerate eventsYamaArashi2015-07-201-10/+5
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-4/+4
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * miscYamaArashi2015-07-181-4/+4
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* | Name sound effectsdannye2015-07-191-1/+1
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* fix variable namingYamaArashi2015-07-181-7/+7
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* money / coins hram constantsYamaArashi2015-07-171-3/+3
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* More direction constantsdannye2015-07-171-1/+1
| | | | facing directions, npc movement, joypad
* TX_ASMU-Daniel-PC\Daniel2015-07-031-5/+5
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-13/+13
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-2/+2
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-251-2/+2
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+253