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* Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-10/+10
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| * Part 1 of syncing with pokered.IIMarckus2016-06-081-10/+10
* | Sync with pokereddannye2016-06-111-1/+1
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* Museum 1F local scriptspikalaxalt2016-05-291-192/+11
* Vermilion City scriptspikalaxalt2016-05-271-1/+1
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-6/+6
* Use more lbdannye2015-08-051-1/+1
* more naming variablesYamaArashi2015-07-241-1/+1
* named most of the used eventsYamaArashi2015-07-211-5/+5
* enumerate eventsYamaArashi2015-07-201-10/+5
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-191-4/+4
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| * miscYamaArashi2015-07-181-4/+4
* | Name sound effectsdannye2015-07-191-1/+1
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* fix variable namingYamaArashi2015-07-181-7/+7
* money / coins hram constantsYamaArashi2015-07-171-3/+3
* More direction constantsdannye2015-07-171-1/+1
* TX_ASMU-Daniel-PC\Daniel2015-07-031-5/+5
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-13/+13
* serial/trade/miscYamaArashi2015-02-071-2/+2
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
* Label BCD math predefs.yenatch2014-05-251-1/+1
* Rename joypad registers.yenatch2014-05-251-2/+2
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+253