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* serial/trade/miscYamaArashi2015-02-071-2/+2
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-3/+3
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-19/+19
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-251-2/+2
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+253