aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/oakslab.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Remove duplicate OaksLabText labelsMatthew Glazar2017-04-021-22/+14
| | | | | | | | | | | | For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting.
* remove address commentsYamaArashi2016-06-111-106/+106
|
* TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2016-05-301-5/+8
|
* No more W_dannye2015-08-301-41/+41
|
* named more variablesYamaArashi2015-08-121-8/+8
|
* No more $C8dannye2015-08-101-1/+1
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-081-2/+2
|
* named CountSetBits output variableYamaArashi2015-08-071-2/+2
|
* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* yet more namingYamaArashi2015-07-251-6/+6
|
* more naming variablesYamaArashi2015-07-241-13/+13
|
* make route22 rival events more consistentYamaArashi2015-07-231-2/+2
|
* named most of the used eventsYamaArashi2015-07-211-17/+17
|
* enumerate eventsYamaArashi2015-07-201-39/+21
|
* namingYamaArashi2015-07-191-8/+8
|
* miscYamaArashi2015-07-181-10/+10
|
* fix variable namingYamaArashi2015-07-181-34/+34
|
* More direction constantsdannye2015-07-171-22/+58
| | | | facing directions, npc movement, joypad
* menu stuffYamaArashi2015-07-151-3/+3
|
* more movement stuffYamaArashi2015-07-151-4/+4
|
* named wram variablesYamaArashi2015-07-121-1/+1
|
* Start using text predef macrosdannye2015-07-041-3/+4
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-17/+17
|
* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-83/+82
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-201-1/+1
|
* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-17/+17
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
|
* Commented more sprite and map codeYamaArashi2014-09-131-11/+11
|
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-65/+65
|
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-36/+18
|
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-2/+2
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-106/+106
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-11/+11
|
* Misc relabellingU-Fish-PC\Daniel2014-05-211-1/+1
|
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-10/+10
|
* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-9/+3
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+1244