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* Sync with pokereddannye2020-05-201-1160/+0
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* Add deobfuscation from pokered commitsAmber Brault2019-10-171-67/+67
| | | | | | | | Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
* Rename spritestatedata structs.luckytyphlosion2018-11-181-2/+2
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* Use emotion bubble constants in map scripts.IIMarckus2016-08-151-1/+1
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* Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-111-45/+45
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| * Merge branch 'master' of https://github.com/pret/pokeyellowdannye2016-06-111-23/+21
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| | * Part 1 of syncing with pokered.IIMarckus2016-06-081-16/+16
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| * | Sync with pokereddannye2016-06-111-29/+29
| | | | | | | | | | | | from August 29, 2015 to April 6, 2016
* | | Pikapic animation function labelspikalaxalt2016-06-081-3/+3
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* | No more standalone WRAM addresses in the Event Flags arraypikalaxalt2016-06-081-4/+2
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* | Merge branch 'master' of github.com:pret/pokeyellowpikalaxalt2016-06-081-2/+2
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| * Clean up white spacedannye2016-06-061-2/+2
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* | Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-3/+3
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* Another chunk of bank 3cpikalaxalt2016-05-291-1/+1
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* Oaks Lab rewrite part 5 (finish)pikalaxalt2016-05-281-15/+81
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* Oaks Lab rewrite part 4pikalaxalt2016-05-281-6/+381
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* Oak's Lab Rewrite part 3pikalaxalt2016-05-281-8/+234
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* Oak's Lab Rewrite part 2pikalaxalt2016-05-281-7/+182
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* Oak's Lab Rewrite part 1pikalaxalt2016-05-281-1017/+99
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* Vermilion City scriptspikalaxalt2016-05-271-1/+1
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* Minor fixesluckytyphlosion2016-01-091-2/+2
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* More BankF documentationluckytyphlosion2015-12-291-1/+1
| | | | Also introduce bit direction constants and setpal macros
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-061-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-11/+11
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* named more variablesYamaArashi2015-08-121-8/+8
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* No more $C8dannye2015-08-101-1/+1
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-081-2/+2
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* named CountSetBits output variableYamaArashi2015-08-071-2/+2
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* yet more namingYamaArashi2015-07-251-6/+6
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* more naming variablesYamaArashi2015-07-241-13/+13
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* make route22 rival events more consistentYamaArashi2015-07-231-2/+2
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* named most of the used eventsYamaArashi2015-07-211-17/+17
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* enumerate eventsYamaArashi2015-07-201-39/+21
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* namingYamaArashi2015-07-191-8/+8
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* miscYamaArashi2015-07-181-10/+10
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* fix variable namingYamaArashi2015-07-181-34/+34
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* More direction constantsdannye2015-07-171-22/+58
| | | | facing directions, npc movement, joypad
* menu stuffYamaArashi2015-07-151-3/+3
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* more movement stuffYamaArashi2015-07-151-4/+4
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* named wram variablesYamaArashi2015-07-121-1/+1
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* Start using text predef macrosdannye2015-07-041-3/+4
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-17/+17
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-83/+82
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-201-1/+1
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-17/+17
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-11/+11
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-65/+65
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-36/+18
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