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* Another chunk of bank 3cpikalaxalt2016-05-29
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* Oaks Lab rewrite part 5 (finish)pikalaxalt2016-05-28
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* Oaks Lab rewrite part 4pikalaxalt2016-05-28
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* Oak's Lab Rewrite part 3pikalaxalt2016-05-28
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* Oak's Lab Rewrite part 2pikalaxalt2016-05-28
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* Oak's Lab Rewrite part 1pikalaxalt2016-05-28
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* Vermilion City scriptspikalaxalt2016-05-27
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* Minor fixesluckytyphlosion2016-01-09
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* More BankF documentationluckytyphlosion2015-12-29
| | | | Also introduce bit direction constants and setpal macros
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-06
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* named more variablesYamaArashi2015-08-12
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* No more $C8dannye2015-08-10
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-08
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* named CountSetBits output variableYamaArashi2015-08-07
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* Use more lbdannye2015-08-05
| | | | and other clean up
* yet more namingYamaArashi2015-07-25
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* more naming variablesYamaArashi2015-07-24
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* make route22 rival events more consistentYamaArashi2015-07-23
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* named most of the used eventsYamaArashi2015-07-21
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* enumerate eventsYamaArashi2015-07-20
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* namingYamaArashi2015-07-19
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* miscYamaArashi2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* More direction constantsdannye2015-07-17
| | | | facing directions, npc movement, joypad
* menu stuffYamaArashi2015-07-15
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* more movement stuffYamaArashi2015-07-15
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* named wram variablesYamaArashi2015-07-12
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* Start using text predef macrosdannye2015-07-04
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Commented/labelled misc functionsYamaArashi2014-09-14
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* Commented more sprite and map codeYamaArashi2014-09-13
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-25
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* Misc relabellingU-Fish-PC\Daniel2014-05-21
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18