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* Sync with pokereddannye2020-05-201-39/+0
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* More syncing with pokereddannye2016-06-111-8/+8
| | | | from April 8, 2016 to present
* Part 1 of syncing with pokered.IIMarckus2016-06-081-7/+7
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* Celadon Pokecenterpikalaxalt2016-05-311-3/+3
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* Pewter Pokecenterpikalaxalt2016-05-291-63/+17
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-2/+2
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| * commented audio codeYamaArashi2015-08-081-2/+2
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* | Replace some hardcoded data sizesdannye2015-08-091-2/+3
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* miscYamaArashi2015-07-181-14/+20
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Name a few unknownsU-Daniel-PC\Daniel2015-06-121-3/+6
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* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-11/+11
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+75