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2020-05-20Sync with pokereddannye1-17/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-69/+0
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-4/+4
in instructions like add a, x
2016-06-12Remove the last address commentsdannye1-1/+1
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-8/+8
2016-06-08Part 1 of syncing with pokered.IIMarckus1-4/+4
2016-05-27Red's House 1Fpikalaxalt1-56/+4
2015-08-08commented audio codeYamaArashi1-4/+4
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-04Start using text predef macrosdannye1-3/+3
also sprite direction constants
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+69