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* Sync with pokereddannye2020-05-201-77/+0
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* Part 1 of syncing with pokered.IIMarckus2016-06-081-12/+12
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named most of the used eventsYamaArashi2015-07-211-2/+2
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* enumerate eventsYamaArashi2015-07-201-4/+2
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* Start using text predef macrosdannye2015-07-041-8/+8
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-7/+7
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-4/+4
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+79